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Pull requests: bevyengine/bevy

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Pull requests list

Migrate mixed_lighting to use FeathersRadio (Phase 4 Item 4) A-UI Graphical user interfaces, styles, layouts, and widgets C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25130 opened Jul 22, 2026 by kfc35 Contributor Loading…
Weak system(set) ordering A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times M-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#25128 opened Jul 22, 2026 by JMS55 Contributor Loading… 0.20
Migrate animation_masks to use FeathersRadio (Phase 5 Item 1) A-UI Graphical user interfaces, styles, layouts, and widgets C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25125 opened Jul 22, 2026 by kfc35 Contributor Loading…
Migrate box_shadow to use FeathersRadio FeathersNumberInput FeathersButton and full bsn! (Phase 6 Item 1) A-UI Graphical user interfaces, styles, layouts, and widgets C-Examples An addition or correction to our examples D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25124 opened Jul 22, 2026 by kfc35 Contributor Loading…
Solari support on metal backends A-Rendering Drawing game state to the screen M-Release-Note Work that should be called out in the blog due to impact O-Metal Specific to the Metal render API S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25123 opened Jul 22, 2026 by mate-h Contributor Loading…
Use caption() helper where possible in feathers_gallery A-UI Graphical user interfaces, styles, layouts, and widgets C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#25122 opened Jul 22, 2026 by goodartistscopy Contributor Loading…
Improve mesh normal and tangent robustness (#25095) A-Math Fundamental domain-agnostic mathematical operations A-Rendering Drawing game state to the screen D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25120 opened Jul 22, 2026 by AlexandreAlvesDB Loading…
Easy Entity::PLACEHOLDER to Option<Entity> conversions A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-SME This is currently waiting for an SME to resolve something controversial
#25119 opened Jul 22, 2026 by greeble-dev Contributor Draft
Password-style character masking for editable text inputs A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25117 opened Jul 22, 2026 by Cyannide Contributor Loading…
Replace ShaderType for types used in RawBufferVec and UninitBufferVec with const_shader_layout crate A-Rendering Drawing game state to the screen C-Dependencies A change to the crates that Bevy depends on S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25116 opened Jul 22, 2026 by beicause Member Loading…
Manually implement FromTemplate for WindowRef A-Scenes Composing and serializing ECS objects A-Windowing Platform-agnostic interface layer to run your app in D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Contentious There are nontrivial implications that should be thought through
#25115 opened Jul 22, 2026 by zincdev0 Contributor Loading…
bevy_city road graph C-Examples An addition or correction to our examples
#25114 opened Jul 22, 2026 by IceSentry Contributor Loading…
Placeholder text for editable text inputs A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#25110 opened Jul 21, 2026 by Cyannide Contributor Loading…
Transform Gizmo Rendering Bug: Incorect placement when rendering to a camera with custom viewport. A-Editor Graphical tools to make Bevy games A-Gizmos Visual editor and debug gizmos C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25106 opened Jul 21, 2026 by MrVintage710 Loading… 0.19.1
Escape releases focus from text input A-Accessibility A problem that prevents users with disabilities from using Bevy A-Input Player input via keyboard, mouse, gamepad, and more A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#25105 opened Jul 21, 2026 by Cyannide Contributor Loading… 0.20
Store UI camera entities per main entity A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25097 opened Jul 21, 2026 by ickshonpe Contributor Loading…
Val::MAX constant A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#25096 opened Jul 21, 2026 by ickshonpe Contributor Loading…
Add a way to randomize system ordering during schedule builds. A-Dev-Tools Tools used to debug Bevy applications. A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25094 opened Jul 21, 2026 by andriyDev Contributor Loading… 0.20
Migrate occlusion_culling to use FeathersRadio A-UI Graphical user interfaces, styles, layouts, and widgets C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#25091 opened Jul 21, 2026 by tevans-3 Contributor Loading…
Migrate to WESL A-Rendering Drawing game state to the screen D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Needs-SME This type of work requires an SME to approve it.
#25088 opened Jul 21, 2026 by tychedelia Member Draft
Solari: Retained extract A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25082 opened Jul 20, 2026 by JMS55 Contributor Loading…
Add color wheel widget v2 A-Editor Graphical tools to make Bevy games A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25079 opened Jul 20, 2026 by tmstorey Contributor Loading…
Use rustup to configure targets and components A-Build-System Related to build systems or continuous integration C-Dependencies A change to the crates that Bevy depends on D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward S-Needs-Testing Testing must be done to verify an issue or fix
#25078 opened Jul 20, 2026 by mnmaita Member Draft
Add optional alpha-threshold passthrough to the UI picking backend A-Picking Pointing at and selecting objects of all sorts A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25077 opened Jul 20, 2026 by mgi388 Contributor Loading… 0.20
ProTip! What’s not been updated in a month: updated:<2026-06-22.