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Pull requests: bevyengine/bevy
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Migrate Graphical user interfaces, styles, layouts, and widgets
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
mixed_lighting to use FeathersRadio (Phase 4 Item 4)
A-UI
#25130
opened Jul 22, 2026 by
kfc35
Contributor
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Weak system(set) ordering
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
M-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
Migrate Graphical user interfaces, styles, layouts, and widgets
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
animation_masks to use FeathersRadio (Phase 5 Item 1)
A-UI
#25125
opened Jul 22, 2026 by
kfc35
Contributor
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Migrate Graphical user interfaces, styles, layouts, and widgets
C-Examples
An addition or correction to our examples
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
box_shadow to use FeathersRadio FeathersNumberInput FeathersButton and full bsn! (Phase 6 Item 1)
A-UI
#25124
opened Jul 22, 2026 by
kfc35
Contributor
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Solari support on metal backends
A-Rendering
Drawing game state to the screen
M-Release-Note
Work that should be called out in the blog due to impact
O-Metal
Specific to the Metal render API
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25123
opened Jul 22, 2026 by
mate-h
Contributor
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Use Graphical user interfaces, styles, layouts, and widgets
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
caption() helper where possible in feathers_gallery
A-UI
#25122
opened Jul 22, 2026 by
goodartistscopy
Contributor
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Improve mesh normal and tangent robustness (#25095)
A-Math
Fundamental domain-agnostic mathematical operations
A-Rendering
Drawing game state to the screen
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25120
opened Jul 22, 2026 by
AlexandreAlvesDB
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Easy Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-SME
This is currently waiting for an SME to resolve something controversial
Entity::PLACEHOLDER to Option<Entity> conversions
A-ECS
#25119
opened Jul 22, 2026 by
greeble-dev
Contributor
•
Draft
Password-style character masking for editable text inputs
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25117
opened Jul 22, 2026 by
Cyannide
Contributor
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Replace Drawing game state to the screen
C-Dependencies
A change to the crates that Bevy depends on
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ShaderType for types used in RawBufferVec and UninitBufferVec with const_shader_layout crate
A-Rendering
#25116
opened Jul 22, 2026 by
beicause
Member
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Manually implement FromTemplate for WindowRef
A-Scenes
Composing and serializing ECS objects
A-Windowing
Platform-agnostic interface layer to run your app in
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Contentious
There are nontrivial implications that should be thought through
#25115
opened Jul 22, 2026 by
zincdev0
Contributor
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bevy_city road graph
C-Examples
An addition or correction to our examples
#25114
opened Jul 22, 2026 by
IceSentry
Contributor
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Fix bsn macro panic when non-default-initialized enum variants and named entities are used within an enum field
#25113
opened Jul 22, 2026 by
zincdev0
Contributor
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Placeholder text for editable text inputs
A-Text
Rendering and layout for characters
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
#25110
opened Jul 21, 2026 by
Cyannide
Contributor
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Transform Gizmo Rendering Bug: Incorect placement when rendering to a camera with custom viewport.
A-Editor
Graphical tools to make Bevy games
A-Gizmos
Visual editor and debug gizmos
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Escape releases focus from text input
A-Accessibility
A problem that prevents users with disabilities from using Bevy
A-Input
Player input via keyboard, mouse, gamepad, and more
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Store UI camera entities per main entity
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25097
opened Jul 21, 2026 by
ickshonpe
Contributor
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Val::MAX constant
A-UI
#25096
opened Jul 21, 2026 by
ickshonpe
Contributor
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Add a way to randomize system ordering during schedule builds.
A-Dev-Tools
Tools used to debug Bevy applications.
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Migrate Graphical user interfaces, styles, layouts, and widgets
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
occlusion_culling to use FeathersRadio
A-UI
#25091
opened Jul 21, 2026 by
tevans-3
Contributor
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Migrate to WESL
A-Rendering
Drawing game state to the screen
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Needs-SME
This type of work requires an SME to approve it.
#25088
opened Jul 21, 2026 by
tychedelia
Member
•
Draft
Solari: Retained extract
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25082
opened Jul 20, 2026 by
JMS55
Contributor
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Add color wheel widget v2
A-Editor
Graphical tools to make Bevy games
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25079
opened Jul 20, 2026 by
tmstorey
Contributor
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Use rustup to configure targets and components
A-Build-System
Related to build systems or continuous integration
C-Dependencies
A change to the crates that Bevy depends on
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
S-Needs-Testing
Testing must be done to verify an issue or fix
Add optional alpha-threshold passthrough to the UI picking backend
A-Picking
Pointing at and selecting objects of all sorts
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
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What’s not been updated in a month: updated:<2026-06-22.