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- Status: Open.#25127 In bevyengine/bevy;
UI clipping not working on rotated objects has effect on feathers checkbox
C-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelledStatus: Open.#25126 In bevyengine/bevy;feather :
InheritableFontshould be overrideable to change font sizeC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelledStatus: Open.#25121 In bevyengine/bevy;Entity::PLACEHOLDERshould not be used as a null valueA-ECSEntities, components, systems, and eventsEntities, components, systems, and eventsC-Code-QualityA section of code that is hard to understand or changeA section of code that is hard to understand or changeS-Waiting-on-SMEThis is currently waiting for an SME to resolve something controversialThis is currently waiting for an SME to resolve something controversialX-Needs-SMEThis type of work requires an SME to approve it.This type of work requires an SME to approve it.Status: Open.#25118 In bevyengine/bevy;InteractionDisabled and accessibility
A-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsC-RefinementImproves output quality, without fixing a clear bug or adding new functionality.Improves output quality, without fixing a clear bug or adding new functionality.D-ComplexQuite challenging from either a design or technical perspective. Ask for help!Quite challenging from either a design or technical perspective. Ask for help!S-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!X-BlessedHas a large architectural impact or tradeoffs, but the design has been endorsed by decision makersHas a large architectural impact or tradeoffs, but the design has been endorsed by decision makersStatus: Open.#25111 In bevyengine/bevy;HardLimit/SoftLimiton number inputs only acceptRange, notRangeInclusiveA-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsC-FeatureA new feature, making something new possibleA new feature, making something new possibleS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelledStatus: Open.#25107 In bevyengine/bevy;compute_smooth_normals() returns zero normals for finely subdivided unit-scale meshes
C-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelledStatus: Open.#25095 In bevyengine/bevy;Camera with ScreenSpaceReflections + ContactShadows quits with a wgpu validation error (deferred lighting pipeline never keys CONTACT_SHADOWS)
A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelledStatus: Open.#25090 In bevyengine/bevy;Bevy 0.19.0 Transform Gizmo is rendering in the wrong spot
A-GizmosVisual editor and debug gizmosVisual editor and debug gizmosC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Needs-ReviewNeeds reviewer attention (from anyone!) to move forwardNeeds reviewer attention (from anyone!) to move forwardStatus: Open.#25087 In bevyengine/bevy;Deferred lighting pipeline never pushes cfg-gated shader defs (AREA_LIGHT_LUTS, DFG_LUT, BLUE_NOISE_TEXTURE), so area lights do nothing under deferred rendering
C-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelledStatus: Open.#25084 In bevyengine/bevy;Deferred rendering crushes all emissive light to ~4% via the clearcoat emission Fresnel term
A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!S-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!Status: Open.Offer a way to flip a 3D model
C-FeatureA new feature, making something new possibleA new feature, making something new possibleS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelledStatus: Open.#25081 In bevyengine/bevy;